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LM_the_video_game/lmtvg.paw
2024-09-16 21:47:10 +00:00

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#INCLUDE "char.paw"
PROCESS examine;
PROCESS help;
PROCESS crunch;
PROCESS yourcroft_status;
PROCESS yourcroft_parse;
PROCESS say_help;
FLAG crunchvol;
FLAG yourcroftstate;
FLAG say_help;
DEFAULTS
{
CHARSET: 1;
INK: 9;
PAPER: 0;
FLASH: 0;
BRIGHT: 0;
INVERSE: 0;
OVER: 0;
BORDER: 0;
}
LOCATION start 0
{
"Linux Matters:^ The Video Game";
}
LOCATION mug 1
{
"In the mug";
}
LOCATION intro
{
"This is a text adventure for the ZX Spectrum in the classic style of {19}{1}The Hobbit{19}{0} or {19}{1}Zork{19}{0}.
You play as {16}{6}Wimpy{16}{7}, host of the Linux Matters podcast with friends {16}{5}Popey{16}{7} and
{16}{4}Mark{16}{7}.^^
In common with the classic adventures, you can control Wimpy by entering simple words and sentences in English.
A simple example may be {0}GET CAKE{1} whereas a more complex one such as {0}SAY
TO MARK \"GO NORTH AND QUICKLY RUB THE DEPRESSING FERRET ON THE BALLOON THEN RELEASE IT\"{1} may
also be possible. Depending on how well I've programmed the game, either the ferret or the balloon will
be free.^^
Perhaps the first command to enter might be {0}HELP{1}, but it pays to be curious so make sure
you always {0}EXAMINE{1} everything you can.";
}
LOCATION scene
{
"Placeholder text which will describe Wimpy's abduction and imprisonment";
}
LOCATION trap
{
"Wimpy is trapped in a room with no obvious exits.
He is rather perplexed.^Oh, bother!^(This is placeholder text)^";
}
VOCABULARY
{
NOUN 2: "S", "SOUTH";
PREPOSITION 2: "TO";
CONJUNCTION 2: "AND", "THEN";
PRONOUN 2: "IT", "THEM";
NOUN 3: "E", "EAST";
PREPOSITION 3: "FROM";
NOUN 4: "W", "WEST";
PREPOSITION 4: "IN";
NOUN 5: "N", "NORTH";
PREPOSITION 5: "OUT";
NOUN 6: "NW";
PREPOSITION 6: "THROU";
NOUN 7: "SE";
PREPOSITION 7: "OVER";
NOUN 8: "SW";
PREPOSITION 8: "UNDER";
NOUN 9: "NE";
PREPOSITION 9: "BY";
VERB 10: "DESCE";
NOUN 10: "D", "DOWN";
PREPOSITION 10: "ON";
VERB 11: "ASCEN";
NOUN 11: "U", "UP";
PREPOSITION 11: "OFF";
PREPOSITION 12: "AT";
PREPOSITION 13: "EXCEP";
NOUN 14: "I", "INVEN";
PREPOSITION 14: "NORMA";
VERB 20: "GET", "TAKE";
NOUN 20: "ALL", "LOT", "EVERY";
VERB 21: "PUT", "DROP";
VERB 22: "REMOV";
VERB 23: "WEAR";
VERB 24: "R", "REDES";
VERB 25: "QUIT", "STOP";
VERB 26: "SAVE";
VERB 27: "LOAD";
VERB 30: "LOOK";
VERB 31: "SAY", "ASK", "TALK", "SPEAK";
VERB 32: "EXAMI", "EXAM", "X";
ADJECTIVE 130: "SMALL";
ADJECTIVE 131: "BIG", "LARGE";
ADJECTIVE 132: "OLD";
ADJECTIVE 133: "NEW";
ADJECTIVE 134: "HARD";
ADJECTIVE 135: "SOFT";
ADJECTIVE 136: "SHORT";
ADJECTIVE 137: "LONG";
ADVERB 140: "QUICK";
ADVERB 141: "SLOWL";
ADVERB 142: "QUIET";
ADVERB 143: "LOUDL";
ADVERB 144: "CAREF", "SOFTL", "GENTL";
NOUN 15: "MARK";
NOUN 16: "POPEY", "ALAN";
NOUN 17: "GRAHA", "DEGVI";
NOUN: "PASSW", "1234", "HUNTER", "12345", "BEANS";
NOUN: "BISCU", "PACKE";
NOUN: "MUG", "CUP";
NOUN: "USBDR", "DRIVE";
ADJECTIVE: "USB";
NOUN: "PORT";
NOUN 18: "YOURC", "LADYC", "COMPU", "ASSIS", "CYLIN", "DEVIC";
NOUN: "FLAP";
NOUN: "DOOR";
VERB: "HELP";
VERB: "EAT", "CONSU", "BITE", "CRUNC", "CHOMP", "MUNCH";
VERB: "WAIT";
VERB: "OPEN";
VERB: "CLOSE";
}
OBJECT notused 0
{
"null";
INITIALLYAT NOTCREATED;
WORDS _ _;
WEIGHT 1;
}
OBJECT mug 1
{
"A large, chipped mug";
INITIALLYAT NOTCREATED;
WORDS MUG _;
WEIGHT 1;
PROPERTY CONTAINER;
}
PROCESS examine
{
_ MUG: PRESENT mug
MESSAGE "A few chips and cracks, but robust and clean. It contains:"
LISTAT mug
DONE;
}
OBJECT biscuits
{
"An inexhaustible supply of delicious biscuits";
INITIALLYAT NOTCREATED;
WORDS BISCU _;
WEIGHT 1;
}
PROCESS examine
{
_ BISCU: PRESENT biscuits
MESSAGE "Crunchy and tasty; beloved of all Linux podcasters."
DONE;
}
OBJECT usbdrive
{
"A USB Drive";
INITIALLYAT CARRIED;
WORDS DRIVE USB;
WEIGHT 1;
}
PROCESS examine
{
_ DRIVE: PRESENT usbdrive
MESSAGE "A 16GB 'SpamDisk' USB-A Drive with a handwritten label saying 'Wimpy's leet hacking boot drive'."
DONE;
}
MESSAGES
{
0: "Default message";
}
SYSMESSAGES
{
0: "Wimpy can't see in the dark.^";
1: "He can also see: ";
2: "^What now?^";
3: "^What next?^";
4: "^What should Wimpy do now?^";
5: "^What should Wimpy do next?^";
6: "Wimpy looks confused by that.^";
7: "He can't go in that direction.^";
8: "He can't do that.^";
9: "Wimpy has: ";
10: " (worn)";
11: "nowt.^";
12: "Are you sure?^";
13: "Would you like another go?^";
14: "Cheerio...^";
15: "OK.^";
16: "^ {20}{1}Press any key to continue.{20}{0}";
17: "You have taken ";
18: " turn";
19: "s";
20: ".^";
21: "You have scored ";
22: "%^";
23: "He's not wearing one of those.^";
24: "He can't as he's wearing the _.^";
25: "Wimpy already has the _.^";
26: "There isn't one of those here.^";
27: "Wimpy's hands are full.^";
28: "He doesn't have one of those.^";
29: "He's already wearing the _.^";
30: "Y";
31: "N";
32: "^More...";
33: "{16}{6}wimpy@nix:~{16}{7}$ ";
34: "{16}{7}{18}{1} {18}{0}";
35: "^Time passes...^";
36: "Wimpy now has the _.^";
37: "Wimpy looks natty in the _.^";
38: "He's removed the _.^";
39: "He's dropped the _.^";
40: "Wimpy can't wear the _.^";
41: "Wimpy can't remove the _.^";
42: "He can't remove the _ as his hands are full.^";
43: "Wimpy is too feeble to carry the _ as well.^";
44: "The _ is in the ";
45: "The _ isn't in the ";
46: ", ";
47: " and ";
48: ".^";
49: "He doesn't have the _.^";
50: "He's not wearing the _.^";
51: ".^";
52: "There isn't one of those in the ";
53: "nothing.^";
54: "Type in name of file:^";
}
RESPONSE
{
I _: INVEN;
GET I: INVEN;
GET ALL: DOALL 255;
GET _: AUTOG DONE;
PUT ALL: DOALL 254;
PUT _: AUTOD DONE;
REMOV ALL: DOALL 253;
REMOV _: AUTOR DONE;
WEAR ALL: DOALL 254;
WEAR _: AUTOW DONE;
R _: DESC;
QUIT _: QUIT TURNS END;
SAVE _: RAMSAVE
MESSAGE "Game saved to RAM.";
LOAD _: RAMLOAD 255
DESC;
LOOK _: PREP AT
PROCESS examine
DONE;
LOOK _: PLUS 29 128 DESC;
X _: PROCESS examine
DONE;
HELP _: PROCESS help
DONE;
EAT BISCU: ABSENT biscuits
NOTDONE;
EAT BISCU: PRESENT biscuits
MESSAGE "Wimpy munches loudly on a delicious and nutritious biscuity treat."
PLUS crunchvol 1
ADVERB LOUDL
MESSAGE "He tries to crunch louder, to no avail. Maybe many mouths make loud work?";
EAT BISCU: PRESENT biscuits
ADVERB QUIET
MESSAGE "He tries to be quiet but they're just too tasty.";
WAIT _: MESSAGE "Wimpy waits for a moment."
DONE;
SAY _: AT trap
PROCESS yourcroft_parse
DONE;
}
PROCESS say_help
{
_ _: ZERO say_help
SET say_help
MESSAGE "(Remember to enclose anything you want Wimpy to say in double quotes, like {0}SAY \"HELLO\"{1}. On a Spectrum, hold {0}SYMBOL-SHIFT{1} and press {0}P{1}. On an emulator, you'll probably need to hold {0}Ctrl{1} and press {0}P{1}.)";
}
PROCESS 1
{
* *: AT start
MODE 0 1
ANYKEY
GOTO intro
DESC;
* *: AT intro
ANYKEY
GOTO scene
DESC;
* *: AT scene
ANYKEY
GOTO trap
DESC;
* YOURC: AT trap
PROCESS yourcroft_status;
* _: NEWLINE ZERO 0 ABSENT 0 LISTOBJ;
* _: PRESENT 0 LISTOBJ;
}
PROCESS 2
{
_ BISCU: NOTZERO crunchvol
PROCESS crunch;
}
PROCESS examine
{
_ _: MESSAGE "Wimpy isn't sure what he is supposed to look at."
DONE;
}
PROCESS help
{
_ _: MESSAGE "Just placeholder text for now."
DONE;
}
PROCESS crunch
{
_ _: EQ crunchvol 1
MESSAGE "The loud crunching causes the walls to shake a little.";
_ _: EQ crunchvol 2
MESSAGE "The walls and floor shift due to the enormous crunching noise.";
_ _: EQ crunchvol 3
MESSAGE "The whole room buckles under the crunching boom.";
_ _: CLEAR crunchvol;
}
PROCESS yourcroft_status
{
_ _: ZERO yourcroftstate
MESSAGE "A bodged-together cheap-looking plastic cylinder device is perched on the floor."
DONE;
_ _: EQ yourcroftstate 1
MESSAGE "Yourcroft surveys Wimpy with its tacky, green, blinking LED eye and barks 'I'm watching you, mister!'.";
_ _: EQ yourcroftstate 2
MESSAGE "Yourcroft's eye flashes indignantly and burns with shame at its open flap and exposed port.";
_ _: EQ yourcroftstate 3
MESSAGE "Yourcroft's LED eye keeps flicking with rage between Wimpy's face and its new USB appendage.";
_ _: EQ yourcroftstate 4
MESSAGE "The smouldering remains of Yourcroft sparks and fizzles.";
}
PROCESS examine
{
_ CYLIN: ZERO yourcroftstate
MESSAGE "'What you looking at, buddy?', barks the device. 'I'm a Yourcroft(TM) mark 1 cylindrical assistant, and I've been charged with keeping this door closed.'^^'Don't get any bright ideas for escape or I'll zap you!'^^Its voice sounds like a strangely robotic-yet-feminine version of popey's dulcet tones. A cheap LED array is lit to form a green, blinking eye which follows Wimpy's every movement. Below is a flap with a label saying 'USB', which is closed and obscuring any port.^'By the way, please fund our Kickstarter for version 2.0!'"
PLUS yourcroftstate 1
DONE;
_ YOURC: EQ yourcroftstate 1
MESSAGE "'Don't go poking around - I'm password protected you know!'"
DONE;
_ YOURC: EQ yourcroftstate 2
MESSAGE "Yourcroft is clearly annoyed that its USB port and control touch screen are showing."
DONE;
}
PROCESS yourcroft_parse
{
* *: PARSE
MESSAGE "'Keep it simple, buddy - I ain't ChattyJeeps.'"
PROCESS say_help
DONE;
_ PASSW: LT yourcroftstate 2
MESSAGE "'Hey - that's the right password! You some kind of genius hacker? You can't stop me guarding this door, buddy...'.^^The flap drops open, revealing a USB socket and a small touch screen.^^'Do you mind?', admonishes Yourcroft, 'you're exposing my circuits!'."
LET yourcroftstate 2
DONE;
_ _: MESSAGE "'You ain't the boss of me!'"
DONE;
}